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Mixed Media & Design Lessons for Elementary School

Cereal Box Packaging​ | PS 40​

Second & Third Grade

Digital Designs on paper, recycled cereal boxes, glue

​This lesson allowed students the opportunity to explore nutrition and ways the media impacts our consumer decisions.  Second and Third graders
discussed how the use of color, slogans, and prizes impact buyers.  Students spent a lot of time designing their own imaginary cereal and created the packaging design for their box.

​Architecture Design| Summer Design

9-10 years old

Brooklyn Brownstones

Cardboard, fabric, paper, beads, glue

After studying the architectural details around the Pratt Campus, students were asked to think about the architectural details even closer to home, their home. Students used imagery of Brooklyn brownstone architecture to inspire their own “imagined” house creating elements that exist in their own Brooklyn home and combined it with parts of their “dream” design for where they live.
Students created a 3D model of their house using cardboard and other mixed media. The richness and diverseness of their houses represents their diverse backgrounds and communities in which they live.

Digital Photography: Found Alphabet

9-10 years old

Grids and Inspirational Words
Photography of Pratt campus, Adobe Photoshop​​​​​​

Working in teams of two, students navigated the Pratt campus in search for letters that exist in the architectural details and campus surroundings. The students photographed letters from above and below! Using digital imaging tools, students were able to crop, and transform the color of their images.

Inspired by their new “typeface,” students came up with their own words or phrases that DESIGN stimulates in them. They then created a motivational poster using their found letters.

House of Cards | Summer Design

9-10 years old

 

Mixed media (Drawing, printmaking, pattern design, computer aided design, 3d sculpture)
​Inspired by the work of designers Alexander Girard and Charles and Ray Eames, students created their own house of cards, which was modeled after the popular children’s game from 1952. Students created their pattern repeats and graphic identities for the cards using Adobe Illustrator. Finally, students collaborated to interlock their designs to create a three-dimensional structure.

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